Still Apprehensive.

In PC, Thief on June 18, 2009 at 7:29 pm


Thief: Deadly Shadows- PC

Despite being armed with a hoard of flash bombs, and even though this is my third or fourth visit, I’m still apprehensive about the cradle. Thief 3’s “haunted house” doesn’t appear until the later stages of the game, but it’s always in the back of my mind that I’m going to have to pay a visit eventually; but then it’s over and the game starts to draw to a close, but not before the wonderful museum heist.

I’m really starting to appreciate what Deadly Shadows was trying to do to advance the Thief series. The city areas that link each of the missions help to create the impression of a cohesive city (and also offer more opportunities for thievery), but as Deadly Shadows was developed for the original xbox, as well as the PC, it was limited by the console technology of the time (although it’s a great thing that Ion Storm were at least willing to try something different for the series). Large city areas are game environments that we take for granted nowadays, with every other game including an open world to explore, which is promising for the recently announced Thief 4.

Then there are the various opposing factions, including two main factions (the Hammerites and the Pagans) that you can earn favour with to avoid being maced on sight by their members. Missions like the sunken citadel also have rival factions patrolling the area, and it’s quite satisfying to use a noisemaker arrow to draw the guards from the two warring sides into a brawl, while you slip past.

Both of these features aren’t as fleshed out as they could have been but, like most of Thief 3, they’re just something else that’s there to be exploited.


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